HIGHJACK! THE CARD GAME
HIGHJACK DECK BREAKDOWN (52 CARDS)
HIGHJACK – QUICK LINKS
• How to Play
• Detailed Instructions
• Download the Highjack Scorecard
STRATEGY: CHRONIC RULES VS. ONE HITTER QUITTER
When you get deep into Highjack gameplay, you’ll notice there is a large difference in strategy depending on whether or not you’re playing for points. Below is a list of hints that will be most helpful when playing by the “Chronic Rules.” When playing “One Hitter Quitter,” you’re not concerned about points, so ALL “Draw” cards become helpful and duplicate Stash Box cards are useful only in that they decrease the winning odds for your opponent(s).
Below, you’ll find a list of all 52 cards along with their “Win Action” and a hint or two. If you want to be a “Highjack Master,” you’ll need to memorize the quantity of each card in order to calculate your odds of winning a Session or of drawing a particular Stash Box card.
SESSION CARDS (27) |
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| Photo | Name | Per Deck | Win Action |
+/- Points |
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One | 2 | Steal entire Session from opponent!
HINT: Session One can win only when all opponents are out of Session cards or when an opponent neglects to call “Highjack!” This card is also a good choice to play when forced to ash cards from your hand. |
5 |
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Two | 2 | Winner sparks it up!
HINT: Session Two is not likely to win, but it will always beat a Session One. Use this card as a “gimme” when you don’t want to play a higher Session card. |
5 |
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Three | 2 | Toker across sparks it up!
HINT:To best use the Session Three card make sure you are aware of how your opponent has been playing. You may win with a Three if your opponent is trying to rid their hand of lower Session cards. |
5 |
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Four | 4 | Toker to right sparks it up!
HINT: Session Four cards are not very strong, but there are 4 of them in each deck. Remembering this may help you play this card at the right time. |
5 |
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Five | 4 | Toker to left sparks it up!
HINT: Session Five cards only win 1/2 the time when left up to chance so … don’t leave it up to chance. Remember which Session cards have already been played and you can increase your odds dramatically. |
5 |
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Six | 5 | Choose a Toker to spark it up!
HINT: Session Six cards can often create a “Stoner’s Quarrel” because there are 5 of them in each deck. Use this to your advantage by starting a quarrel and then winning with a higher Session card. |
5 |
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Seven | 2 | Steal Cannabis card!
HINT: Session Seven is a very strong card. You may want to save this card for when you need the Cannabis Stash Box card. |
5 |
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Eight | 2 | Steal Gear card!
HINT: You can hurt your opponent by stealing their Gear card even when you don’t need one to complete your Stash Box. |
5 |
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Nine | 2 | Steal Ignition card!
HINT:When played at the right time, Session Nine can win you the round and/or game by helping you complete your Stash Box. |
5 |
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Ten | 1 | Steal Toker card!
HINT:Only the Highjack card can beat a Session Ten. If the Highjack has already been played, you know that you will win. Also, there are only 3 Toker cards, so stealing this card really hurts your opponent(s). |
10 |
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Highjack | 1 | All opponents spark it up!
HINT:Highjack is the most powerful Session card in the deck. The only way to lose is by neglecting to call “Highjack!” |
20 |
STASH BOX CARDS (15) |
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| Photo | Name | Per Deck | Card Information | +/- Points |
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Cannabis | 4 | Stash Box Card 1 of 4
HINT: You can play more than one CANNABIS card into your Stash Box in order to accumulate points. |
10 |
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Gear | 4 | Stash Box Card 2 of 4
HINT: You can play more than one GEAR card into your Stash Box in order to accumulate points. |
10 |
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Ignition | 4 | Stash Box Card 3 of 4
HINT: You can play more than one IGNITION card into your Stash Box in order to accumulate points. |
10 |
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Toker | 3 | Stash Box Card 4 of 4
HINT: It’s often best to play this card ASAP to get the points out of your hand and into your Stash Box. |
20 |




























